rants


Archive for the ‘second life’ Category

Didn’t meet in Second Life

Saturday, April 21st, 2007

I thought it was hilarious: in the end we didn’t meet in SL, we chatted on IRC 🙂 Much better, because my little laptop is really not powerful enough to run the GNU/Linux client. I don’t know who’s to blame: the video card, the OpenGL drivers or the SL client, or all of them.

I met with long time friends Valerio, Paci and Xdatap1 on SLIRC to chat about Second Life.  All of them would like to do something in SL for and with Free Software. At the moment I don’t think that FSFE should invest time or energy in SL, for various reasons. But I can always change my mind. What do you think?

Tonight meeting in Second Life

Thursday, April 19th, 2007

A few Italian free software supporters invited me to a virtual meeting in Second Life.  Tonight I’ll be online to chat with them.  Join in, if you want.  My SL identity is Stefano Brennon, I don’t own property so I’ll probably hang around the IBM facilities.

How do you hit people in SL?

Thursday, February 22nd, 2007

Karsten sent me this link today of a newbie trying to get some action in Second Life.  I was wondering too, like him, if you could kill or wound a SL character.  A short googling and I found out that fighting is allowed only in selected areas.  Boy, this is a strange game.  But can we call it a game or is this something else?

Conversations about Second Life

Wednesday, February 14th, 2007

I have kept my eyes open on Second Life since Linden Lab announced the intention to release as Free Software the server too, after releasing the client.  I am fascinated by virtual worlds and SL in particular because even if there are no dragons to kill or magics to spell, it seems to be amusing to many.  Even IBM is investing millions to develop activities on SL: it’s building virtual-offices and moving employees to work there. It seems an interesting experiment for widely diffuse organizations, like IBM. But also FSFs are widely diffused 🙂

IBM’s manager, Irving Wladawsky-Berger, has published a contribution to the debate on virtual worlds.  His point is that computer-aided visualization allows people to communicate visually, therefore SL facilitates communication.  This vision is coherent with IBM’s investement, as one would notice.

Three professors have contributed some good fuel to the debate around SL.  Prof. Henry Jenkins in his blog suggests that SL is interesting for participatory culture:

What’s striking to me is not that so many people still prefer to consume professionally generated content (it has always been thus) but what a growing percent of people are willing to consume amateur content and what a smaller but still significant percentage of people are willing to generate and share content they produced themselves. Second Life interests me as a particular model of participatory culture.

Assistant professor of Writing and New Media at MIT Beth Coleman thinks that SL should have a standard for measuring it (see  Standard Metrics of Use by statician Dmitri Williams). Coleman thinks that SL helps communicating:

 

[…]many of the current platforms from text message to instant messaging to virtual worlds are designs for simultaneous connectivity. Putting a human face to things is a lot of what this is about, even if that human face is a codebot. 

The fourth blog entry is from Clay Shirky, a consultant, writer and teacher who is Adjunct Professor at NYU’s Interactive Telecommunications Program.  He is the most skeptical of the group, and expecially regarding demographics he says:

Linden’s Residents figures are methodologically worthless. Any claim about Second Life derived from a count of Residents is not to be taken seriously

With this in mind, Shirky goes into predictions:

I predict that Second Life will remain a niche application, which is to say an application that will be of considerable interest to a small percentage of the people who try it. […]The logic behind this belief is simple: most people who try Second Life don’t like it.

I found this last post the most challenging. I definitely agree with him that the promises of virtual reality have yet to be kept, avatars still don’t have body language. But still, I am a believer 🙂  What do you think?  Are you a skeptical or a believer?

Living a Second Life?

Thursday, January 18th, 2007

Few days ago I posted about Second Life client being released as Free Software.  I have a dual opinion on SL.  On one hand I am amazed by a completely digital world, it’s fascinating for me to think that I’m living something that historians of the future will mark as a ‘first’.

On the other hand I’m not so amazed to actually jump in SL to ‘play’.  The more I read about it the less it is appealing to me…  But then again, probably I’m missing something.

Look at Bob Sutor’s series on SL: why is a important IBM guy spending time and money to buy land on SL to host virtual meetings of his staff? What am I missing?  Should I just try?  Is any Fellow already a SL citizen? Let me know, I’m very curious.

Second Life embraces the Inevitable

Monday, January 8th, 2007

 

Oh, no! Tell me this is not for real… what day is it today? April 1st? No, January 8th… Goodbye productivity, farewell real life: Second Life client is Free Software and I foresee a 2007 rich of sleepless nights 🙂

Embracing the Inevitable «

I am proud to announce the availability of the Second Life client source code for you to download, inspect, compile, modify, and use within the guidelines of the GNU GPL version 2.